| Makale Türü |
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| Dergi Adı | Virtual Reality (Q1) | ||
| Dergi ISSN | 1359-4338 Wos Dergi Scopus Dergi | ||
| Dergi Tarandığı Indeksler | SCI-Expanded | ||
| Makale Dili | Türkçe | Basım Tarihi | 04-2024 |
| Kabul Tarihi | 19-03-2024 | Yayınlanma Tarihi | 10-04-2024 |
| Cilt / Sayı / Sayfa | 28 / 2 / – | DOI | 10.1007/s10055-024-00988-z |
| Makale Linki | https://doi.org/10.1007/s10055-024-00988-z | ||
| Özet |
| Balance problems are widely reported in Pediatric Brain Tumor Survivors (PBTS) due to tumor localization and the side effects of medical treatment. This study investigates the effects of conventional versus video-based games exercise training (exergaming) on balance in PBTS. The present study was a randomized controlled trial. The study included 23 PBTS who were randomized to a Video-Based balance exergaming Group (VBG) or Conventional balance exercise training Group (CG). In both groups, the interventions were targeted to the balance function and balance exercise training was administered twice a week for 8 weeks. VBG exercised using selected Nintendo Wii Fit Plus® balance games while CG received a specially designed balance training using conventional physiotherapy methods. The primary outcome was the balance tests (Timed Up and Go and Nintendo® Wii™ Center of Gravity: COG), and … |
| Anahtar Kelimeler |
| Balance | Brain tumor | Exergame | Rehabilitation | Video based |
| Atıf Sayıları | |
| Google Scholar | 4 |
| Scopus | 1 |
| Dergi Adı | VIRTUAL REALITY |
| Yayıncı | Springer London |
| Açık Erişim | Evet |
| ISSN | 1359-4338 |
| E-ISSN | 1434-9957 |
| CiteScore | 10,6 |
| SJR | 1,198 |
| SNIP | 1,981 |